Tosun AntiCheat Protections: 80+ Detections, Server-Side Guards and OCR
Tosun AntiCheat (Tosun Dev) protects your FiveM server with 80+ individual protections, server-side guards and OCR screen detection. See the full scope by category below — each toggled from the web panel.
80+
protections
60+
detection types
Server-side
guards (v16)
OCR
screen detection
Short answer: The key difference: server-side guards keep working even if a player disables the client anticheat.
toplu prop-spawn tespiti · griefer objelerini otomatik temizleme · kara liste grief propları
Protects Innocent Players: Multi-Layer False-Positive System
Every aggressive detection is guarded by a strike system (N consecutive hits), spawn grace periods, staff/admin bypass, area exemptions, an exemption API for legitimate UIs (clothing, barber, repair), and ping/lag tolerance. Detections are logged and can be confirmed with live screen + video evidence before any action.
How many protections does Tosun AntiCheat include?
80+ individual protections and 60+ detection types, all toggled from the web panel and synced live to the server. They span movement, aim, health/armor, vehicles/weapons, resource integrity, menu/screen (OCR), network and grief.
Do protections keep working if the client is disabled?
Yes. The v16 server-side guards (servermove, combatguard, entityguard, tosun-guard watchdog) catch noclip/teleport, health/armor hacks and mass grief server-side even if the client anticheat is bypassed or disabled.
Are the exact thresholds published?
No. Thresholds are managed in the panel and intentionally not published — otherwise cheaters would learn to stay under them. What is published is the scope of protections.