Standalone Anticheat Setup: Framework-Free FiveM Protection
Tosun Anticheat for custom script servers without QBCore or ESX — movement, combat, entity and economy exploit protection.
Short answer: Standalone profile runs generic server-side detections without relying on a framework economy.
Try the live demoCustom gamemodes often lack framework-level protection. Standalone mode covers noclip, godmode, weapons, vehicles and entity spam; optional custom event hooks available.
Standalone protections
- Movement: noclip, speedhack, super jump, teleport
- Combat: aimbot, silent aim, godmode, infinite ammo
- Entity: vehicle/ped/object spam
- Resource Guard: injected client scripts
- Live screen watch + HWID ban
Setup steps
- Create an account at tosundev.com and get your license key.
- Upload Tosun Anticheat resource to your server.
- Add ensure line to server.cfg (after framework).
- Select the correct framework profile in the web panel.
- Test for false positives, then go live.
Recommended server.cfg (Standalone)
ensure [tosun-ac]
# No framework — see docs for custom event hooks
Why Tosun Anticheat for Standalone?
- 60+ detections & server-side validation
- Live screen watch + HWID ban
- Discord webhook integration
- Panel in 6 languages
- Free demo
What Are You Protecting Without a Framework?
Standalone servers may have no economy events, but the movement, combat and entity layers are all still there. On deathmatch, drift, racing or custom gamemode servers the dominant cheats are aimbot, noclip, godmode and vehicle spawning. All of these can be validated server-side — a framework is not required.
Priority Modules for Standalone
- servermove — noclip, teleport and speedhack validation; threshold tuning matters on racing servers.
- combatguard — aimbot, silent aim and godmode; essential on DM/PvP servers.
- entityguard — vehicle/weapon spawning and blacklists.
- Resource Guard + OCR — executor menus arrive the same way in every gamemode.
- HWID bans — the most effective deterrent on open servers where switching accounts is cheap.
Threshold Tuning for Custom Gamemodes
Standalone servers often use unusual physics: high speed is normal on a drift server, large vertical jumps are legitimate in a parkour mode. That is why running in log-only mode on day one to measure your own normal is essential. In Tosun every module has its own threshold in the panel; disabling modules you do not need reduces both noise and resource usage.
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Frequently Asked Questions
Custom economy script?
Core detections work without framework. Optional hooks in docs.
PvP/FFA server only?
Yes — combat/movement tuned for FFA.
Moving to QBCore later?
Change profile in panel — no reinstall.
Related: QBCore · ESX · vRP · OX/Qbox · All Framework Guides · RedEngine Detection